Plugin Update


Currently, I'm working on a big feature release for Pixelpart with lots of new stuff like 3D mesh particles, lighting and noise fields. This is gonna take a bit of time, but in the meantime I've improved the plugins for Godot and Unity and fixed some bugs! As always, you can download the newest plugins at pixelpart.net/get/.

Updates for Godot 3/4

  • Added icons for nodes PixelpartEffect2D and PixelpartEffect (Godot 4.1)
  • Fixed problems with rendering particles trails that had the "Smooth" option enabled
  • Fixed problems with texturing of particles sprites that appeared upside-down if using certain alignment modes
  • Improved performance of particle simulation engine
  • Improved performance of particle sprite rendering if particle sorting is enabled

Updates for Unity Engine

  • Fixed generation of particles shaders: Now particle shaders that have the same shader code as other shaders properly reuse that shader file.
  • Fixed problems with rendering particles trails that had the "Smooth" option enabled
  • Fixed bug that caused particles to have the wrong alignment when using some alignment modes like the "Motion" alignment mode
  • Improved performance of particle simulation engine
  • Improved performance of particle sprite rendering if particle sorting is enabled

Get Pixelpart

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