Plugin Update
Pixelpart » Devlog
Currently, I'm working on a big feature release for Pixelpart with lots of new stuff like 3D mesh particles, lighting and noise fields. This is gonna take a bit of time, but in the meantime I've improved the plugins for Godot and Unity and fixed some bugs! As always, you can download the newest plugins at pixelpart.net/get/.
Updates for Godot 3/4
- Added icons for nodes PixelpartEffect2D and PixelpartEffect (Godot 4.1)
- Fixed problems with rendering particles trails that had the "Smooth" option enabled
- Fixed problems with texturing of particles sprites that appeared upside-down if using certain alignment modes
- Improved performance of particle simulation engine
- Improved performance of particle sprite rendering if particle sorting is enabled
Updates for Unity Engine
- Fixed generation of particles shaders: Now particle shaders that have the same shader code as other shaders properly reuse that shader file.
- Fixed problems with rendering particles trails that had the "Smooth" option enabled
- Fixed bug that caused particles to have the wrong alignment when using some alignment modes like the "Motion" alignment mode
- Improved performance of particle simulation engine
- Improved performance of particle sprite rendering if particle sorting is enabled
Get Pixelpart
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Pixelpart
Visual effects for your game!
More posts
- Pixelpart 1.7.2 - MP4 & WMV Video Export73 days ago
- Pixelpart - Plugin Update 1.7.198 days ago
- Pixelpart 1.7.1 - New TimelineAug 17, 2024
- Pixelpart 1.7.0 - Major Update!Jul 14, 2024
- Pixelpart 1.6.3.1 - Bug fixesMar 10, 2024
- Roadmap for PixelpartFeb 19, 2024
- Pixelpart 1.6.3 - Snapping & New PresetsOct 28, 2023
- Pixelpart Discord ServerOct 10, 2023
- Pixelpart 1.6.2 - TooltipsSep 22, 2023
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