Plugin Update
Pixelpart » Devlog
Currently, I'm working on a big feature release for Pixelpart with lots of new stuff like 3D mesh particles, lighting and noise fields. This is gonna take a bit of time, but in the meantime I've improved the plugins for Godot and Unity and fixed some bugs! As always, you can download the newest plugins at pixelpart.net/get/.
Updates for Godot 3/4
- Added icons for nodes PixelpartEffect2D and PixelpartEffect (Godot 4.1)
- Fixed problems with rendering particles trails that had the "Smooth" option enabled
- Fixed problems with texturing of particles sprites that appeared upside-down if using certain alignment modes
- Improved performance of particle simulation engine
- Improved performance of particle sprite rendering if particle sorting is enabled
Updates for Unity Engine
- Fixed generation of particles shaders: Now particle shaders that have the same shader code as other shaders properly reuse that shader file.
- Fixed problems with rendering particles trails that had the "Smooth" option enabled
- Fixed bug that caused particles to have the wrong alignment when using some alignment modes like the "Motion" alignment mode
- Improved performance of particle simulation engine
- Improved performance of particle sprite rendering if particle sorting is enabled
Get Pixelpart
Pixelpart
Visual effects for your game!
More posts
- Pixelpart 1.8.3 - Improved Timeline21 days ago
- Pixelpart 1.8.2 - Improved Mesh Importer69 days ago
- Plugins Available on Asset Library and OpenUPMJul 18, 2025
- Pixelpart 1.8.1 - Quality-of-life ImprovementsJul 12, 2025
- Pixelpart 1.8.0 - New Trigger SystemJul 04, 2025
- Pixelpart 1.7.2 - MP4 & WMV Video ExportOct 03, 2024
- Pixelpart - Plugin Update 1.7.1Sep 08, 2024
- Pixelpart 1.7.1 - New TimelineAug 17, 2024
- Pixelpart 1.7.0 - Major Update!Jul 14, 2024
- Pixelpart 1.6.3.1 - Bug fixesMar 10, 2024

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