I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements! Custom sprite sheet size In previous...
Hey everyone, hope you’re doing well! This update brings several improvements to the timeline and plugin integrations. Timeline improvements Jump to any point...
Hey everyone! Today, I have another update with new features for the mesh importer and a few bug fixes. Improved mesh import The mesh importer has received a fe...
Hey! If you're using Pixelpart with Godot or Unity, it's now easier than ever to get started: The official plugins are now listed on the Godot Asset Library and...
Hey everyone! I'm back with a new update focused on quality-of-life improvements and some bug fixes. Keyframes with locked components You can now lock component...
Hello, hope you guys are doing well! This update of Pixelpart is packed with new features! Effect triggers This exiting new feature offers a way to make your ef...
Hi everyone! I'm thrilled to share the latest update to Pixelpart, packed with some highly requested features to enhance your workflow! Video Export: MP4 and WM...
Hi everyone, just wanted to inform you that I've updated the plugins for Godot 4 and Unity! They now allow you to adjust effect inputs (a new feature in Pixelpa...