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Recent updates

Pixelpart 1.8.4 - Sprites Sheet Size Setting and Improved Gizmos
2
I hope you had a great New Year's celebration! Here's a small update for Pixelpart with some quality-of-life improvements! Custom sprite sheet size In previous...
Pixelpart 1.8.3 - Improved Timeline
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Hey everyone, hope you’re doing well! This update brings several improvements to the timeline and plugin integrations. Timeline improvements Jump to any point...
Pixelpart 1.8.2 - Improved Mesh Importer
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Hey everyone! Today, I have another update with new features for the mesh importer and a few bug fixes. Improved mesh import The mesh importer has received a fe...
Plugins Available on Asset Library and OpenUPM
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Hey! If you're using Pixelpart with Godot or Unity, it's now easier than ever to get started: The official plugins are now listed on the Godot Asset Library and...
Pixelpart 1.8.1 - Quality-of-life Improvements
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Hey everyone! I'm back with a new update focused on quality-of-life improvements and some bug fixes. Keyframes with locked components You can now lock component...
Pixelpart 1.8.0 - New Trigger System
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Hello, hope you guys are doing well! This update of Pixelpart is packed with new features! Effect triggers This exiting new feature offers a way to make your ef...
Pixelpart 1.7.2 - MP4 & WMV Video Export
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Hi everyone! I'm thrilled to share the latest update to Pixelpart, packed with some highly requested features to enhance your workflow! Video Export: MP4 and WM...
Pixelpart - Plugin Update 1.7.1
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Hi everyone, just wanted to inform you that I've updated the plugins for Godot 4 and Unity! They now allow you to adjust effect inputs (a new feature in Pixelpa...